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[Other resourceTerrain

Description: 一个地形漫游3D程序,DirectX图形API编写,Visual Studio 2005环境下开发
Platform: | Size: 3143776 | Author: 李美剑 | Hits:

[File Operatex

Description: 项目简介:此系统主要用于将计算机磁盘或文件Trace以3D形式进行动态存储回放,需要利用Diskmon 和 Filemon两款软件提取日志文件。 项目描述:软件运行于Windows平台,用Visual Studio 2005编程及OpenGL作为3D引擎,通过Diskmon和Filemon两款软件提取日志文件,实现了对一段时间内计算机磁盘或文件Trace动态存储回放软件。
Platform: | Size: 6325347 | Author: andre | Hits:

[3D GraphicTerrain

Description: 一个地形漫游3D程序,DirectX图形API编写,Visual Studio 2005环境下开发-A 3D terrain roaming procedure, DirectX graphics API to prepare, Visual Studio 2005 development environment
Platform: | Size: 3143680 | Author: 李美剑 | Hits:

[File Operatex

Description: 项目简介:此系统主要用于将计算机磁盘或文件Trace以3D形式进行动态存储回放,需要利用Diskmon 和 Filemon两款软件提取日志文件。 项目描述:软件运行于Windows平台,用Visual Studio 2005编程及OpenGL作为3D引擎,通过Diskmon和Filemon两款软件提取日志文件,实现了对一段时间内计算机磁盘或文件Trace动态存储回放软件。 -Project Profile: This system is mainly used in computer disk or file the form of Trace to 3D dynamic storage playback, need to use two software Diskmon and Filemon log file extract. Project Description: Software running on the Windows platform, using Visual Studio 2005 programming and OpenGL as the 3D engine, the adoption of two Diskmon and Filemon log file extraction software to achieve a period of time on computer disk or file Trace dynamic storage playback software.
Platform: | Size: 14317568 | Author: andre | Hits:

[Game Program3D-car-code

Description: 3D赛车游戏源代码-用Visual Studio 2005-3d Car Code ,with Visual Studio 2005
Platform: | Size: 60416 | Author: spring | Hits:

[Game Enginegame3dlod_080617

Description: 该源码为Thatcher Ulrich的游戏引擎测试器。是一个实验性和非实验性的面向游戏和图形的代码的混杂集合。可以利用该引擎LOD四叉树的算法。在大型3D游戏中,大规模室外地形真实感渲染是个室外渲染引擎的核心部分。而实现一个大规模的地形渲染系统的关键是怎么简化地形,抛弃不必要的渲染动作(如看渲染不见的三角形和不必要的细节)来加快渲染速度。 该代码支持3D网络游戏,有客户端和服务器端,语言使用C++,支持Linux, WIN32,可以参考demo程序。 编译可以在WIN32下,有Visual Studio 2005/2003工程。-The source code for Thatcher Ulrich' s game engine tester. Is an experimental and non-experimental graphics-oriented games and the mixed set of code. Can make use of the engine Quadtree LOD algorithms. In large-scale 3D games, realistic rendering of large-scale outdoor terrain is outside the core of the rendering engine. And the realization of a large-scale terrain rendering system, the key is how to simplify terrain, abandoned rendering unnecessary action (such as not playing up to see the details of the triangle and unnecessary) to speed up the rendering speed. The code to support the 3D online games, there are client and server-side language to use C++, support for Linux, WIN32, can refer to demo program. WIN32 can compile under Visual Studio 2005/2003 project.
Platform: | Size: 1160192 | Author: gamedriver | Hits:

[Documents3D-tree

Description: 此文档是用vistual studio 2005 开发的用来描述3D-tree 的生长过程-This document is to discribe the 3D-tree used to describe the growth process developed by vistual studio 2005
Platform: | Size: 311296 | Author: 吴洋 | Hits:

[OpenGL programGLES

Description: OpenGLES显示3D中文源代码。此方法可用于OpenGL。开发环境:Visual Studio 2005 和 Windows Mobile 6.5 Professional。-OpenGLES display 3D Chinese source code. This method can be used for OpenGL. Development Environment: Visual Studio 2005 and Windows Mobile 6.5 Professional.
Platform: | Size: 3609600 | Author: yuzhi | Hits:

[OpenGL programBike-Modeler_VC2005

Description: 用Visual Studio 2005编写的一个自行车3D模型,共有32个单元,28个层次,并已贴好图。具有自行车头摆动、轮转、脚踏翻动、座包高度变化和旋转等动作-A bicycle 3D model written in Visual Studio 2005 , a total of 32 units, 28 layers, and has set up a map good. Bicycle head swinging, rotation, foot turn, seat height change and rotation
Platform: | Size: 9039872 | Author: 司马 | Hits:

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